Those games relied on tracking every civilian in order to accurately simulate traffic, so the hard work was mostly done. I’m told that isn’t the case this time around, but I have no way of independently verifying that at the moment.Īll I can do is repeat what I was told, which is that the system is built off the same fundamentals as Colossal Order’s previous Cities in Motion games. Of course, those claims later turned out to be complete garbage in the case of SimCity, with the game simply fudging the numbers. But doesn't GOG provide download links whenever a patch/update for a game is released? It seems like the work is placed more on the user rather than the developer.Cities: Skylines also claims to simulate every single person, the same as the most recent SimCity. It sounds like Paradox isn't willing to release stand alone patches and updates without the aid of an online client like Steam. Thanks for the links! I haven't played a SimCity game since the 3rd one and I wasn't aware there were mods for it. It's Paradox's epic bullshit about being too troublesome to maintain stuff like patches and mods outside steam. Back then the custom content for Simcity 2000 were called SCURKS. I've been in the Simcity community since the Internet kinda became mainstream in the 90s, so I should know about that. Mods have been available for Simcity since the late 90s. You can pirate the game, but without having it on Steam you won't have access to the workshop mods, meaning for those interested in mods, you'll have a better experience if you bought the game than without.Ĭw8: You don't really need the silly steam workshop or online functionality to get mods: I'm sure mods being tied to the workshop is highly preferable to them for the same reason. Here are a few small tidbits of info about Cities: Skylines – day 1 we had 0% piracy. On its second day, however, Paradox had 16% piracy. Lastly, Shams revealed that on its first day there weren’t any pirated copies of Cities: Skylines. And as Shams revealed, pirates stopped posting new pirated version of Magicka after a while. Paradox experimented with this idea in Magicka. Now most of you will say that pirates will go ahead and crack each and every update of Cities: Skylines, right? Well, not exactly. By making the paid experience a superior one. It's all about offering the superior service. Shams believes that frequent updates will make the paid version more attractive and a superior product to the pirated one. Shams believes that this will make it more convenient to use Steam instead of downloading a pirated version of the game.Īs usual our plan for pirates is to make a great game even better through free updates – making it more convenient to use Steam instead. Paradox on How to Fight Back Piracy & Cities: Skylines Pirated Copies during Its First DaysĬities: Skylines is the best selling title for Paradox Interactive and Shams Jorjani – VP of Acquisition at Paradox – revealed how the company will fight back piracy, as well as the percentage of pirated copies for Cities: Skylines these first two days.Īs Shams said, Paradox will simply have to make a great game even better through free updates. I'd say both have their existing rights and everybody should So later, bigger cities have an inner core and more and more layers of extensions as they grow.Īll in all it is good to have both games :) Short: Sim City also kicks you right into your game and you plan more because you extend your existing city instead of destroying half of your city. Cities in SC look more like cities because the space between buildings is filled with detailled props. Traffic is easier to handle and more forgiving. In SC you can build most needed buildings right from the beginning but you must decide which ones you build first and which later - and you adjust their budget more often. So you won't need to destroy many residental, shopping and industrial buildings as often as you do. To make it more like Sim City you should use a mod that unlocks everything from the beginning and another one that let's you start with more money. Rewards are shown more visually like mini-achievements. Short: Skylines kicks you right into the game but holds your hand from time to time. ![]() SC looks more realistic than CS despite the 3D graphics. The game has a slightly cartoony look (a bit like Sim City (5) and The Sims). You don't have as much money as in SC but you recieve a cash bundle every time you reach a milestone (which you throw out again to place the new buildings), It's easier to have a positive income. ![]() You have to wait longer until you can build schools, public transport and so on. Cities in CS tend to stand or fall with the efficency of your traffic. Tropico focusses more on the political aspect in your city while Sim City lets you play in a "peaceful" city.īut even CS and SC are not that easy to compare with each other. Personally, I've never compared Tropico with Sim City.
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